![]() The only issue I have is that sometimes the audio sounds a bit weird for some characters, but that’s easily forgivable.Īs a Point-and-Click game there isn’t really much to explain. It all adds to the ambiance and is really well done. There isn’t really too much music, but the ambient noises fill that void nicely. All the sounds are crisp and clear, and the voice acting is top notch. I don’t really have much to say other than it works. Speaking of not really being able to go into a lot of detail, we have the sound design. I can’t really say much more on the art, it’s just wonderful and instantly recognizable. The atmosphere, as well, is often dark and dreary due to the old Noir films that the game likes to emulate. It’s a small detail that’s easily noticeable and really welcome in my book. For instance, Eli is a fire mage from the 1920’s, so he dresses like a detective from that era, complete with his own trilby hat and trench-coat. He’s almost always smiling in a a gentle and calming way, letting you know his kind nature. All of the characters have immediately striking and iconic designs that tell who they are as a character. Either way the art of this game matches up with a lot of what the developers are used too, with a bit more polish. ![]() Normally I would talk about the art in the second paragraph, but I decided to save it for this one not because it’s bad, but because I felt the story needed some extra attention. I genuinely love the world and characters that Wadjet Eye have managed to create here, even the NPC’s which would be ignored in most games. I won’t spoil why, but their stories hit me on a personal level that not a lot of games manage to do. My two favorite companions that I always brought with me on my first playthrough were the spirit guide and the fire mage. They all have their own thoughts, emotions, and personality. You grow attached to them not because the game wants you to, but because they’re so well written and likable. The character writing, as well, was phenomenal. The story starts off simple, but grows and twists to form a very satisfying story at the end. ![]() It’s a really simple plot that’s built upon with all of the choices you get to make, but we’ll get to that later. ![]() Your job is to undo all the wrongs that your demon committed, as well as to hunt him down so that he can never do anyone harm again. The basic plot is that you’ve been possessed by a demon, and therefore must join the Unavowed, a group of people with mythical powers that works sort of like a supernatural police force. In my opinion, Unavowed is the most well written game that they’ve ever come out with. Well for starters, the clever writing and humor is just as strong as ever. So when I was offered the chance to try out their latest game, Unavowed, I immediately jumped at the chance. Their level of wit and charm is incomparable to any other game studio that I’ve seen using the Adventure Game Studio software. As I stated in my Impressions piece, which you can check out here, I’ve been a fan of Wadjet Eye Games for quite a while now. ![]()
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